Rich Media Atlas

Backdrop

The background for any section. Eight styles share one set of options: how it moves (never, on its own, only when touched, or both, and with scroll), its colours and transparency over an image, readability behind the text, and layout.

Renderer
WebGL
Kind
Interactive surfaces
Options
6 fields, 13 presets

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Presets

Used on

  • SURFACES: heroes, feature section and closing call to action

Worth knowing

  • Motion is a model, not a switch. Ambient speed drives it on its own, and touching it adds energy that settles over the decay time. Scroll can drive it too. "Static" renders a single frame and stops.
  • Simulations run on the advanced time, so the fluid freezes when the block is still and flows while it is touched.
  • Transparency is real. The pattern can sit over an image at any opacity, with a blend mode.
  • Readability is part of the block: a scrim behind the text, and text colour chosen automatically for contrast.