Object studio
Any piece from the FORM collection, or your own glTF / GLB model, on a seamless studio sweep. Editors pick the piece or model, a studio look (warm sweep, daylight or night) and, for lamps, the colour temperature, brightness and switch.
- Renderer
- WebGPU
- Kind
- Objects and products
- Options
- 10 fields, 4 presets
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Presets
Used on
- FORM: the studio configurator
Worth knowing
- Every piece is modelled in code with procedural PBR materials: travertine, bouclé, oak, opal and tinted glass, brushed metal.
- A lamp’s glowing material and its real scene light share one setting, so dimming one dims the other.
- Your own model: any glTF or GLB (meshopt-compressed files too) is scaled to about a metre, set on the floor, centred and framed by its size, with shadows on. In this Atlas you can try a file from your computer; it previews in your browser and is never uploaded.
