Rich Media Atlas

Object studio

Any piece from the FORM collection, or your own glTF / GLB model, on a seamless studio sweep. Editors pick the piece or model, a studio look (warm sweep, daylight or night) and, for lamps, the colour temperature, brightness and switch.

Renderer
WebGPU
Kind
Objects and products
Options
10 fields, 4 presets

Loading the scene…

Presets

Studio
Lamp

Used on

  • FORM: the studio configurator

Worth knowing

  • Every piece is modelled in code with procedural PBR materials: travertine, bouclé, oak, opal and tinted glass, brushed metal.
  • A lamp’s glowing material and its real scene light share one setting, so dimming one dims the other.
  • Your own model: any glTF or GLB (meshopt-compressed files too) is scaled to about a metre, set on the floor, centred and framed by its size, with shadows on. In this Atlas you can try a file from your computer; it previews in your browser and is never uploaded.