Gallery room
A furnished room lit in real time from late afternoon to dusk. The lamps switch on one by one as the daylight fades.
- Renderer
- WebGPU
- Kind
- Spaces and maps
- Options
- 9 fields, 2 presets
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Presets
Used on
- FORM: the scroll film, driven by scroll position
Worth knowing
- Three.js r187’s WebGPU renderer with a node-based post stack: ambient occlusion, screen-space reflections, bloom and temporal anti-aliasing.
- Quality picks itself from the device and steps down if frames run slow. Without WebGPU, the same scene runs on WebGL2.
- Every surface (limewash, microcement, travertine, oak, bouclé) is generated on the GPU, so there are no textures to download.
