Rich Media Atlas

Gallery room

A furnished room lit in real time from late afternoon to dusk. The lamps switch on one by one as the daylight fades.

Renderer
WebGPU
Kind
Spaces and maps
Options
9 fields, 2 presets

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Presets

Lamps

Used on

  • FORM: the scroll film, driven by scroll position

Worth knowing

  • Three.js r187’s WebGPU renderer with a node-based post stack: ambient occlusion, screen-space reflections, bloom and temporal anti-aliasing.
  • Quality picks itself from the device and steps down if frames run slow. Without WebGPU, the same scene runs on WebGL2.
  • Every surface (limewash, microcement, travertine, oak, bouclé) is generated on the GPU, so there are no textures to download.