Rich Media Atlas

Scene stops

One live scene in one section, with as many stops as the story needs. Each stop sets the camera, the scene’s state (time of day and lamps, or angle, finish, light and teardown) and its copy. Visitors scroll through the stops while the section stays pinned, click between them, or let them play.

Renderer
WebGPU
Kind
Scene stories
Options
6 fields, 5 presets
SONDER S1

Made to disappear into.

Anodised housings, pebbled leather, a light ring you can set to your mood.

Presets

Stops 4
  1. Construction
    Finish

Used on

  • SONDER: inside the s1, four stops
  • FORM: the same pattern as the scroll film

Worth knowing

  • One canvas for the whole section: stops change the camera and the scene’s state, never reload it.
  • Light glides between stops: FORM’s time of day blends continuously as you scroll, and the camera eases to each shot.
  • Scene-specific stop options only show for the chosen scene, so the same list works for any scene added later.
  • Scroll mode pins the section for one screen height per stop (adjustable). In the Atlas preview it falls back to clicking.
  • Auto mode pauses while hovered or focused, off screen and under reduced motion.